
Who said gaming was bad? Possibly the same people who told me not to chew gum in class, not realizing it kept me from snoozing during their lengthy lectures.
I read an article today that started me thinking about a topic that I had previously had mixed thoughts about. The topic of the article was gamification. Is that a made up word? Well, you might not be able to find it in the dictionary sitting on your shelf, but learn it fast because it just might just be the new technique in the world of learning, multitasking and problem solving.
Gamification is a way of using game-like mechanics to engage people and encourage them to solve problems. Think about this; games have a way of drawing you in, getting you excited about encountering a challenge, opening your mind to discovering answers and then making your feel rewarded after overcoming that obstacle. And that feeling of reward is because dopamine is released in your brain, giving you a pleasure feeling. That is why we keep playing for hours on end.
I spent many years working with children, so I understand this concept thoroughly. It is why using a simple kitchen timer to challenge the children during clean up always worked like a charm! But, how does this relate to the adult world? Aren’t we supposed to put away games and take life more seriously as part of the work force?
Since people are innately wired to have this challenge, achievement, success, pleasure response cycle, it continues throughout a person’s life. Researchers are now finding that by using this we can get results in the corporate world.
Imagine how this could impact employee training and productivity. Using this technique has challenged people to come up with solutions that took professionals years to come even touch on. Leaders would be wise to use this to their advantage. It may become the catalyst for the next wave innovation in this generation.